Plan a run before you mine: solo odds, split drip, Motherlode share and the real SOL cost. Math follows ORE's on-chain rules.
Only counts rounds with the Motherlode in this range. Max 0 means no limit. On /mine, Steady stops above 140, Split only and Solo hunter above 90, Motherlode starts at 100 and Nonstop has no limit; Custom on /mine and ORE Parties set their own range.
The gold numbers are live and update on their own.
Production cost is ORE's own figure, shown in SOL. The calculator adds the 1% admin fee ORE leaves out.
Steady uORE from split rounds, with no solo and no Motherlode.
Five ways to spend the same budget. All use the live market numbers and how pots change with the Motherlode. Time includes the pauses while the Motherlode sits above the cap.
On /mine, five ready strategies (Steady, Split only, Solo hunter, Motherlode, Nonstop) set the tiles and Motherlode range for you. Custom sets your own solo and split tiles and Motherlode range, so all of these can be run there.
Pots grow as the Motherlode grows, so a lower cap means smaller pots and better solo odds per SOL, but fewer rounds mined and smaller Motherlode payouts. Same budget, tiles and min Motherlode as above.
| Max Motherlode | Rounds mined | Avg pot vs no cap | Solos per SOL | Total ORE per SOL | β₯1 solo |
|---|
Hits 1 round in 500. The pool goes to miners on that round's winning tile, by SOL share.
Your budget at other SOL-per-tile sizes, same tiles. Bigger tiles mean more solo odds per round but fewer rounds.
| SOL per tile | Per round | Rounds | Solo / round | Solos | β₯1 solo | Exp. ORE |
|---|
Estimates, not promises: results are averages and luck decides any single run. Mining uses up real SOL and ORE's price can move. Not financial advice.