Degen Dojo
DEGEN DOJOPARTIES

ORE Parties

The best parties minting now, a leaderboard of every party, what their settings actually did, and a designer to try your own.

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ORE WizardOpen ore.party

Market right now

The gold numbers are live and update on their own.

ORE Parties minting now

β€”

Review a party

Real edge is the least a mined round beats the ORE price by, after the 1% admin fee. SOL that lands after the bot's check can cut it. Run times count how many of the last 100 rounds would have passed the filter at today's prices.

Party leaderboard

How Expected Solo and Risk / Reward work

Expected Solo is how many solos a party's stake share should have won on average over its rounds. Compare it with Solo Won: 5 won against 1.5 expected is a lucky run. Solo-only parties show β€” because they have no split wins to read a share from.

Risk / Reward is the party's variance: how far luck can move its ORE from its average, worked out from its tiles, stake share, rounds and Motherlode range. Higher Β±31% means about 2 runs in 3 land within 31% of average, and the rest land further out. Expected ORE per SOL shows that as a range, so 0.47–0.90 means about 2 runs in 3 land there. It isn't a rating: lower is steadier, higher can win more and can fall short more. Under Β±15% is Lower, under Β±30% Medium, the rest Higher. Parties still minting are worked out at today's market as if they fill. Across 67 real parties, 69% landed inside their range and 96% inside double it. Solos drive most of it.

What 67 parties showed, 23 Sep to 1 Nov:

  • Luck: about 9 parts in 10 of the gap in Value per SOL. A few solos above the expected number decide most of the top of this table.
  • When it ran: about 1 part in 10. SOL deployed a round roughly doubled to about 16 as ORE went from about $80 to $150, moving with the price, so a plain miner stayed near 1.1–1.2 per SOL through October.
  • Settings: price filter, deploy timing, tile mix and round size showed no clear gain once luck was taken out. 39 of 48 parties with a filter still played 90%+ of their rounds.
  • One hint: waiting for a 100+ Motherlode came out about 7% better, from only 7 parties.

Party grades are gone: with luck taken out, they didn't predict results.

What settings actually did

Ended and mining parties grouped by one setting at a time, showing the median party in each group so one big party can't decide a row. Value per SOL prices the ORE at the time it was mined, which takes ORE's price rise out of the comparison. Without luck is the same median with each party's solos and Motherlodes at their average, so it's the column to compare.

SettingGroupPartiesSOL usedORE per SOLValue per SOLWithout luck

Design a party

Try settings before you launch, projected with the live market numbers.